![]() That gets very case by case specific and may or may not turn out to be a bit of work. With rendering and especially with glass, the reflections are key, so you need stuff in the model that will be seen reflected in the glass. I generally shoot two kinds of photos on site: some are 2 or 3 point perspectives that are intended for use as Matchphoto material, and some that are looking straight on to the building or specific surfaces that are intended to be imported as textures only. Using “Project Photo” from the matched photo doesn’t give you the best textures. The scene with no background can help make that mask in Photoshop. You need to render the whole model and then create a mask for use in photoshop that helps composite just the new part into the untouched photo part. When using a renderer it’s more complicated. Many of my Matchphoto scenes have two actual saved scenes: one with a style with the background turned on and another with a style with no background for export. Thea Render is a state-of-the-art Biased, Unbiased and GPU renderer with a rich set of innovative features, a powerful material system and its own advanced studio, all-in-one. It’s better to composite the SketchUp or rendered results into the photo in Photoshop. Thea Render Online Repository helps Thea Render users exchange their materials. ![]() Using SketchUp to produce the composited model and photo together can be done for quick and dirty but doesn’t produce the best results. ![]() There are a few points, and I don’t know the details or your process. ![]() Does anybody know if there is a way to improve the projected textures? ![]()
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